JONAS MARTINY

Realtime Environment Artist crafting immersive worlds, interactive experiences, and cinematic real-time visuals in Unreal Engine 5. Focused on blending technical precision with strong visual storytelling for brands, film, and digital spaces.

Realtime Environment Artist crafting immersive worlds, interactive experiences, and cinematic real-time visuals in Unreal Engine 5. Focused on blending technical precision with strong visual storytelling for brands, film, and digital spaces.

Realtime Environment Artist crafting immersive worlds, interactive experiences, and cinematic real-time visuals in Unreal Engine 5. Focused on blending technical precision with strong visual storytelling for brands, film, and digital spaces.

Clients

UNITED NATIONS,

UNITED NATIONS,

NARS,

NARS,

MERCEDES BENZ,

MERCEDES BENZ,

L'OREAL,

L'OREAL,

BMW,

BMW,

KIT

KIT

CAPABILITIES

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Viusalization

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Viusalization

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Viusalization

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

jonasmartiny@gmail.com

jonasmartiny@gmail.com

© Jonas Martiny 2025

© Jonas Martiny 2025

© Jonas Martiny 2025

© Jonas Martiny 2025