JONAS MARTINY

I’m a realtime 3D Artist based in Berlin, creating immersive digital environments at the intersection of environment art, cinematic storytelling, and technical craft. Working primarily in Unreal Engine 5, I design tactile, atmospheric spaces using lighting, composition, shaders, and vegetation systems.


My work focuses on turning abstract ideas into cohesive realtime experiences for games, automotive, film, and interactive brand projects, balancing natural and constructed forms to guide viewers through carefully staged moments.


I combine technical precision with an art-directed eye to build environments that support storytelling, usability, and visual impact across different industries.



CAPABILITIES

CAPABILITIES

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

jonasmartiny1998@gmail.com

© Jonas Martiny 2026

© Jonas Martiny 2026

© Jonas Martiny 2026