JONAS MARTINY

I’m a Realtime 3D Artist based in Berlin, specializing in high-end visualizations and immersive digital experiences created with Unreal Engine 5. My work combines artistic direction, technical expertise, and real-time workflows to bring ideas, products, and spaces to life.


I collaborate across a wide range of industries, including automotive, architecture, product visualization, interactive installations, entertainment, and live events. From cinematic imagery and virtual environments to realtime presentations and digital backdrops, I create visuals that communicate with clarity, atmosphere, and impact.


With a strong focus on lighting, materials, composition, and visual storytelling, I deliver production-ready experiences that balance aesthetics, performance, and technical precision.

CAPABILITIES

CAPABILITIES

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

Clients

Clients

BMW,

NARS,

UN,

L'Oreal,

H&M,

KIT,

Get in touch

Get in touch

© Jonas Martiny 2026

© Jonas Martiny 2026

© Jonas Martiny 2026