JONAS MARTINY

About

About

About

I'm a Real-time 3D Artist based in Berlin, crafting immersive digital environments with Unreal Engine 5. I transform ideas into engaging real-time visuals, combining advanced lighting, modeling, and cinematic techniques to bring a wide range of projects to life.

Awards

Awards

Awards

ADC High Potentials 2023

Bronze Award (VR Preperation)

Services

Services

Services

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.

01

3D Asset Creation

I create high-quality 3D assets ranging from architectural elements to detailed props, combining custom modeling with efficient kitbashing workflows for real-time projects.

02

Environment Design/ Level Art

I design immersive environments in Unreal Engine 5, building cohesive worlds for games, films, and interactive experiences, from surreal narrative spaces to large-scale, explorable landscapes.

03

Realtime Rendering

I specialize in real-time rendering and lighting in Unreal Engine 5, crafting cinematic visuals, in-game sequences, and intro shots with a strong focus on mood, composition, and performance.

04

Product Visualisation

I produce real-time product and architectural visualizations for clients, delivering polished, cinematic scenes that communicate design, scale, and brand identity with clarity and impact.