JONAS MARTINY

I’m a realtime 3D Artist based in Berlin, creating immersive digital environments at the intersection of environment art, cinematic storytelling, and technical craft. Working primarily in Unreal Engine 5, I design tactile, atmospheric spaces using lighting, composition, shaders, and vegetation systems.


My work focuses on turning abstract ideas into cohesive realtime experiences for games, automotive, film, and interactive brand projects, balancing natural and constructed forms to guide viewers through carefully staged moments.


I combine technical precision with an art-directed eye to build environments that support storytelling, usability, and visual impact across different industries.



I’m a realtime 3D Artist based in Berlin, creating immersive digital environments at the intersection of environment art, cinematic storytelling, and technical craft. Working primarily in Unreal Engine 5, I design tactile, atmospheric spaces using lighting, composition, shaders, and vegetation systems.


My work focuses on turning abstract ideas into cohesive realtime experiences for games, automotive, film, and interactive brand projects, balancing natural and constructed forms to guide viewers through carefully staged moments.


I combine technical precision with an art-directed eye to build environments that support storytelling, usability, and visual impact across different industries.