JONAS MARTINY

VR THERAPY

VR THERAPY

VR THERAPY

UNIVERSITY PROJECT

UNIVERSITY PROJECT

Project Overview:


This innovative Virtual Reality application was developed as part of a university project in collaboration with a psychiatrist and utilizes neurofeedback to cultivate psychological resilience. The app captures real-time cerebral activity across alpha, high beta, and theta waves and guides users toward a balanced mental state through continuous visual modulation of the environment. Throughout the experience, the environment reacts to the emotions of the participants and rewards progress through evolving visual events, from the appearance of schools of fish to a final encounter with a large, ghostlike whale, reinforcing self-regulation through immersive feedback. This work was later presented at ADC High Potentials 2023 by Moritz Till and me.


Responsibilities:

The creative and environmental execution of this VR application was my sole responsibility. I handled the Level Design and World Building in Unreal Engine 5, and I designed the visual language where dynamic elements react to the user's Neurofeedback status. Moritz Till was responsible for the technical implementation of the Neurofeedback system and data streaming.

This VR application uses real-time neurofeedback to guide users toward psychological resilience, with an adaptive, emotion-responsive environment that rewards progress through evolving visual experiences.

  • (Client)

    University Project

  • (Software)

    Unreal Engine 5

    Blender

    Davinci Resolve

  • (Year)

    2023

  • (Services)

    Virtual Reality

    Visual Storytelling

    Environment Design

Project Overview:


This innovative Virtual Reality application was developed as part of a university project in collaboration with a psychiatrist and utilizes neurofeedback to cultivate psychological resilience. The app captures real-time cerebral activity across alpha, high beta, and theta waves and guides users toward a balanced mental state through continuous visual modulation of the environment. Throughout the experience, the environment reacts to the emotions of the participants and rewards progress through evolving visual events, from the appearance of schools of fish to a final encounter with a large, ghostlike whale, reinforcing self-regulation through immersive feedback. This work was later presented at ADC High Potentials 2023 by Moritz Till and me.


Responsibilities:

The creative and environmental execution of this VR application was my sole responsibility. I handled the Level Design and World Building in Unreal Engine 5, and I designed the visual language where dynamic elements react to the user's Neurofeedback status. Moritz Till was responsible for the technical implementation of the Neurofeedback system and data streaming.