JONAS MARTINY

SURREAL ARTWORKS

SURREAL ARTWORKS

SURREAL ARTWORKS

Personal Project

Personal Project

Project Overview:


A growing series of surreal digital artworks crafted in Unreal Engine 5. Each piece explores otherworldly landscapes while serving as a technical study in shaping natural environments. The foliage is built in SpeedTree, the terrain sculpted in Gaea 2, and the compositions assembled with a focus on atmosphere, detail, and spatial rhythm. This ongoing work allows me to push both my artistic direction and my environment-building pipeline forward.

A growing series of surreal digital artworks crafted in Unreal Engine 5.

Project Overview:


A growing series of surreal digital artworks crafted in Unreal Engine 5. Each piece explores otherworldly landscapes while serving as a technical study in shaping natural environments. The foliage is built in SpeedTree, the terrain sculpted in Gaea 2, and the compositions assembled with a focus on atmosphere, detail, and spatial rhythm. This ongoing work allows me to push both my artistic direction and my environment-building pipeline forward.

  • (Client)

    Personal Project

  • (Software)

    Unreal Engine 5

    Speedtree

    Gaea 2

  • (Year)

    2025

  • (Services)

    Environment Design

    Art DIrection

    Realtime Rendering

Project Overview:


A growing series of surreal digital artworks crafted in Unreal Engine 5. Each piece explores otherworldly landscapes while serving as a technical study in shaping natural environments. The foliage is built in SpeedTree, the terrain sculpted in Gaea 2, and the compositions assembled with a focus on atmosphere, detail, and spatial rhythm. This ongoing work allows me to push both my artistic direction and my environment-building pipeline forward.