

Architecure Visualisation
Architecure Visualisation
Architecure Visualisation
Personal Project
Personal Project

Project Overview:
This project is a focused architectural visualization study created in Unreal Engine 5, exploring real-time rendering as a tool for spatial design, atmosphere, and visual storytelling. The environment demonstrates how advanced lighting and material workflows can be used to create believable surfaces, natural illumination, and a strong sense of scale and mood.
A major focus of the project was experimenting with Unreal Engine 5’s new Substrate material system to explore more physically accurate material response and layered surface definition. Most assets within the environment were modeled specifically for the project, with the exception of the sofa and bed, allowing for a more cohesive visual language and greater control over material consistency and detail.
The project was developed as a personal reinterpretation of the “Mid-century Apartment” visualization by Valerij Lukut and the design language of ST8 Design Studio. Based on the original architectural concept and layout, the project was recreated in Unreal Engine 5 and adapted into my own visual style and real-time workflow.
Project Overview:
This project is a focused architectural visualization study created in Unreal Engine 5, exploring real-time rendering as a tool for spatial design, atmosphere, and visual storytelling. The environment demonstrates how advanced lighting and material workflows can be used to create believable surfaces, natural illumination, and a strong sense of scale and mood.
A major focus of the project was experimenting with Unreal Engine 5’s new Substrate material system to explore more physically accurate material response and layered surface definition. Most assets within the environment were modeled specifically for the project, with the exception of the sofa and bed, allowing for a more cohesive visual language and greater control over material consistency and detail.
The project was developed as a personal reinterpretation of the “Mid-century Apartment” visualization by Valerij Lukut and the design language of ST8 Design Studio. Based on the original architectural concept and layout, the project was recreated in Unreal Engine 5 and adapted into my own visual style and real-time workflow.
This project is a focused architectural visualization study created in Unreal Engine 5, exploring real-time rendering as a tool for spatial design, atmosphere, and visual storytelling, with an emphasis on lighting, material workflows, and physically based surface responses using the Substrate system.
(Client)
Personal Project
(Software)
Unreal Engine 5
Houdini
Blender
Davinci Resolve
(Year)
2026
(Services)
Architecture Visualisation
Art Direction
Realtime Rendering








Project Overview:
This project is a focused architectural visualization study created in Unreal Engine 5, exploring real-time rendering as a tool for spatial design, atmosphere, and visual storytelling. The environment demonstrates how advanced lighting and material workflows can be used to create believable surfaces, natural illumination, and a strong sense of scale and mood.
A major focus of the project was experimenting with Unreal Engine 5’s new Substrate material system to explore more physically accurate material response and layered surface definition. Most assets within the environment were modeled specifically for the project, with the exception of the sofa and bed, allowing for a more cohesive visual language and greater control over material consistency and detail.
The project was developed as a personal reinterpretation of the “Mid-century Apartment” visualization by Valerij Lukut and the design language of ST8 Design Studio. Based on the original architectural concept and layout, the project was recreated in Unreal Engine 5 and adapted into my own visual style and real-time workflow.