

AI FOR GOOD - Interactive Real-Time Application
AI FOR GOOD - Interactive Real-Time Application
AI FOR GOOD - Interactive Real-Time Application
Journee
Journee

Project Overview:
This project was developed as an interactive real-time experience exploring the core values and pillars of the United Nations and was created for presentation at the AI for Good Global Summit. Built in collaboration with my team at Journee, the application invites audiences to discover different thematic spaces, each representing a specific UN pillar through environment design, interactive storytelling, and conversation with a real-time AI agent.
Within a rapid production timeframe of 2–3 weeks, we created a cohesive world that balances education and exploration, allowing visitors to navigate multiple areas while engaging directly with the AI-driven system to learn about the principles behind each space. The project was designed as both an experiential installation and a proof of concept for how real-time technology and AI can support large-scale, purpose-driven applications.
Responsibilities:
I was responsible for large parts of the visual and technical production, including world building, environment design, lighting, and cinematic composition in Unreal Engine 5. I built the majority of the environments, optimized assets for real-time performance, created custom shaders, and developed real-time sequences to enhance immersion. In addition, I captured in-engine footage that was later edited into promotional material and a trailer presented alongside the application at the Summit.
Project Overview:
This project was developed as an interactive real-time experience exploring the core values and pillars of the United Nations and was created for presentation at the AI for Good Global Summit. Built in collaboration with my team at Journee, the application invites audiences to discover different thematic spaces, each representing a specific UN pillar through environment design, interactive storytelling, and conversation with a real-time AI agent.
Within a rapid production timeframe of 2–3 weeks, we created a cohesive world that balances education and exploration, allowing visitors to navigate multiple areas while engaging directly with the AI-driven system to learn about the principles behind each space. The project was designed as both an experiential installation and a proof of concept for how real-time technology and AI can support large-scale, purpose-driven applications.
Responsibilities:
I was responsible for large parts of the visual and technical production, including world building, environment design, lighting, and cinematic composition in Unreal Engine 5. I built the majority of the environments, optimized assets for real-time performance, created custom shaders, and developed real-time sequences to enhance immersion. In addition, I captured in-engine footage that was later edited into promotional material and a trailer presented alongside the application at the Summit.
A real-time interactive experience built in Unreal Engine 5 that invites audiences to explore the United Nations’ core values through themed environments and conversations with an AI agent, developed with my team at Journee and presented at the AI for Good Global Summit.
(Client)
Journee
(Software)
Unreal Engine 5
Davinci Resolve
(Year)
2025
(Services)
Environment Design
Level Design
Realtime Rendering






Project Overview:
This project was developed as an interactive real-time experience exploring the core values and pillars of the United Nations and was created for presentation at the AI for Good Global Summit. Built in collaboration with my team at Journee, the application invites audiences to discover different thematic spaces, each representing a specific UN pillar through environment design, interactive storytelling, and conversation with a real-time AI agent.
Within a rapid production timeframe of 2–3 weeks, we created a cohesive world that balances education and exploration, allowing visitors to navigate multiple areas while engaging directly with the AI-driven system to learn about the principles behind each space. The project was designed as both an experiential installation and a proof of concept for how real-time technology and AI can support large-scale, purpose-driven applications.
Responsibilities:
I was responsible for large parts of the visual and technical production, including world building, environment design, lighting, and cinematic composition in Unreal Engine 5. I built the majority of the environments, optimized assets for real-time performance, created custom shaders, and developed real-time sequences to enhance immersion. In addition, I captured in-engine footage that was later edited into promotional material and a trailer presented alongside the application at the Summit.